µC/USB Device

When implementing USB, there are a wide-range of adaptations that can be made to specifically address your embedded design. For example:
- µC/USB-Device's footprint can be scaled to contain only the features necessary for the application at hand
- A hardware abstraction layer makes it easy to port µC/USB-Device to new USB controllers by simpy modifying existing hardware access routines.
Micrium's µC/USB-Device contains a broad range of class support including mass storage, communications device, human interface device, audio class, and bulk device--virtually everything you need to effectively implement the stack.
Still confused? No problem. Contact us, and we'll help you make sense of USB and get your design to market fast.